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| The page outlines technology tree for the
current version of rules (0.200).
SpeedIncreases the speed of the fleets: Level 1: +30% of the starting level Level 2: +60% of the starting level Range (obsolete from version 0.200)Increases the maximum traveling range of the fleets: Level 1: +30% of the starting level Level 2: +60% of the starting level Power
Upgrades fleet strength in battles: (see the battle formula for exact effect of the upgrade) Level 1: +20% of the starting level Level 2: +50% of the starting level Level 3: +100% of the starting level Level 4: +200% of the starting level Level 5: +350% of the starting level Power from carrierInitially, the presence of a friendly carrier gives a 10% damage bonus to all non-carrier units and structures. If this tech is researched each carrier will give bonus of 25%. The upgrade requires second level power technology. EngineeringAllows to build units and buildings faster: Inter-empire speedInitially the fleets move 20% and 10% faster in inter-empire and inter-alliance routes, respectively. The tech requires first level tech upgrade and if researched the speed of flights between friendly stars is increased to: Inter-empire flights: +100% of normal speed Inter-alliance flights: +50% of normal speed Advanced materialsThe technology does not improve anything, but gives the possibility to research advanced types of units and buildings: 'defence station', 'mining station' and 'cruiser'. Defence stationAllows the player to build defence stations. The defence stations are especially good against 'cruisers'. See guide pages for detailed description of the defence station. CruiserAllows the players to build cruisers. The cruisers are pure military versions of carriers. The cost is approximately the same, but the firepower is double of the carriers. See guide pages for detailed figures on the ship type cruiser. Mining stationAllows the construction of mining stations. These stations generate additional income. Their exact revenue depends directly on the number of asteroids in the system of the star. PatrolProvides a small defensive force for every colonized star. The force will fight with the attacking enemy fleet first. The battle is fought separately from the main force.
Super weaponsAllows the players to build nukes. The nuke, if sent to a star owned by an opponent, destroys all buildings on it and makes the star unhabitable. The nuke can be countered by researching SDI technology and having defense station on your stars. SDIProvides protection from the superweapons of the enemy. Each level increases the
probability of defending:
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